| Introduction How to create normals from a source image.
 
 Blender Version:
 Blender 2.x.x
 
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 STEPS
 
 Go to Blender Render
 Shift +A -> Mesh -> Plane
 Go into Edit Mode
 Go into Top View
 U -> Project from View (Bounds)
 Go into Object Mode
 Go to Properties -> Materials -> Create New
 Diffuse = 1.000
 Secular = .300
 Go to Properties -> Textures -> Create New
 Open -> Open image
 Go to Properties -> Modifiers -> Subdivision Surface
 View = 6
 Render = 6
 Select Single
 Go to Properties -> Modifiers -> Displace
 Select texture
 Strength = .2
 
 Split View
 Go into UV Editing view
 A to select all
 Go to Properties -> Textures
 Memorize image dimensions (e.g., 894 x 894)
 Go to UV Editing View
 Create new image
 Width and Length equal to image dimensions
 Rename (Untitled to [image title]_NormalMap)
 Hit OK
 
 Go to 3D View
 T -> Shading -> Check Matcap
 Select rainbow-purple-red-pink option
 Go to Properties -> Modifiers -> Add Subdivision Surface
 View = 3
 Render = 2
 Go to Properties -> Modifiers -> Add Subdivision Surface
 View = 1
 Render = 2
 
 Go to Cycles Render
 Shift +A -> Mesh -> Plane
 G -> Drag on the Z axis until plane just above textured image
 Give Matcap coloring
 Go to Properties -> Object -> Display dropdown
 Maximum Draw Type = Wire
 Split View -> Node Editor
 Shift +A -> Texture -> Image texture
 Open (LEFT button) -> NormalMap
 Go to 3D View
 Go to Properties -> Render -> Bake dropdown
 Bake Type = Normal
 Check Select to Active
 Ray Distance = .100
 Go to UV Editor
 Open Image NormalMap
 Go to Properties -> Render -> Bake Dropdown -> Click Bake
 
 Go to UV Editor
 Go to Image -> Save as Image
 Save to desired location
 
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