| Introduction How to set up multiple layers to composite in Blender.
 
 
 Blender Version:
 Blender 2.0.x
 
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 STEPS
 
 Select a foreground object
 Go to Properties -> Object -> Relations
 Raise the pass index to 1.
 Do the same for all foreground objects
 
 Select a background object
 Go to Properties -> Object -> Relations
 Raise the pass index to 2.
 Do the same for all background objects
 
 The further "back" in distance, raise the pass index one digit.
 
 In Properties -> Render Layers -> Passes, check 'Combined', 'Z', 'Mist', 'Object Index', 'Shadow', and 'Environment.'
 
 Go to Properties -> Render and click the 'Render' button.
 
 Open two screens of UV/Image Editor and one screen of Node Editor
 
 Node Editor
 - click the Compositing icon
 - click the checkbox 'Use Nodes'
 - click the checkbox 'Backdrop'
 UV Editor
 - On one UV screen, click the dropdown and select 'Render Result'
 - On the other UV screen, click the dropdown and select 'Viewer Result'
 
 In Node Editor, create and sequence in the following:
 Render Layers mist output to ColorRamp Factor input > ColorRamp Image output to Mix (set to mix) Factor Input > Mix Image to Mix (set to add) Image > Viewer Image input
 Render Layers Image output to Mix Image top input
 Render Layers Image output to Composite Image input
 Render Layers Environment output to Mix (set to mix) Factor input (set top image color to black and bottom image color to yellow) > Mix Image output to Sun Beams Image input (play with settings for preferred angle) > Sun Beams Image output to Mix (set to add) bottom Image input
 
 Play with settings and nodes until satisfied.
 Go to UV/Image Editor -> Image -> Save a Copy
 Save to preferred location
 
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