Introduction: 
Non armatured objects use Pinning to attach the fabric to its faces. 
 
Note: 
These instructions below are for static objects, not armatured ones, as the fabric tends to phase and glitch when its pins move on armatured objects. 
 
Blender Version: 
Blender 3.0.x onward 
 
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STEPS 
 
Select the faces -> Alt+P -> Selected 
 
Select the fabric 
 
Go to Physics tab -> apply Cloth 
 
Select fabric -> Go into Edit Mode 
 
Using Line selection, select all edges connecting to solid object 
 
Data tab -> Vertex Groups -> check + 
 
Physics tab -> Cloth -> check Pinning 
 
Pinning -> Vertex Group -> Group 
 
 
Go into Object Mode 
 
Select fabric 
 
Select object -> Ctrl+P -> Object
  
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